🤜A fist by any other name 🤛 (Combat Update)


Several updates were pushed in this month's release:

  • A big ole combat rework 
    • Unarmed enemies now have significantly more health requiring you to beat their asses even harder.
    • Hit an enemy from behind, while they're stunned, or during a windup to do extra damage with a critical attack.
    • Lock-on  with shift makes targeting an enemy and dodging their attacks easier.
    • Enemies AI's have been reworked so they actually block now. 
    • Guns now do significantly more damage
    • Procedural death animations, sounds and effects for a properly killed enemy 
  • Other updates
    • Hotkey helper hints on the side of the screen
    • New settings options for changing mouse sensitivity and how much of the above hotkey hints to show (a lot, a little or none)
    • Credits screen for all my friends that helped give feedback 
  • Bug fixes
    • The checkpoint system now correctly restores player progress instead of offsetting your view and other weirdness
    • Grenades were not damaging enemies at any distance, this has been addressed
    • Thrown weapons were not correctly registering hits on enemies
    • Turrets were not able to be harmed, fixed
    • You are able to grab items now even if they are very close to your view
    • Keycards were changing color on spawn when they should not have been
    • A myriad of other fixes

Next update I'm going to continue looking into combat polish including animations fixes and touch ups for the enemy and player. In addition, I'll be looking at UI updates to fix inconsistencies plus immersion breaking bugs. 

I do eventually want to get back to restoring multiplayer gameplay but that effort is taking a backseat to stabilizing gameplay and addressing game breaking bugs. 

Please continue to give me any feedback for the game in the comment section (good bad or inbetween). Every bit helps me make the game that little bit better. Thanks again for playing.

Files

spaceGame.zip 244 MB
12 days ago

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