Expedited Conflict Resolution - (Combat Update V2)


I've made a nunber of changes for unarmed combat as well as other quality of changes changes in this update:

- Reworked particle effects for melee combat

- Reworked highlight effect rendering logic for interactable objects

- Interactable range increased

- Melee weapons swing animations procedurally synchronized with cooldowns 

- Enemies are now aggravated by flashlights being shined on them

- Enemies are now aggravated by being touched

- Added bonus damage to Heavy melee attacks for moving/looking towards attack swing direction

- Fixed pan attack bug when using heavy attacks instead of light attacks

- Fixed damage calculations

- Fixed loot dispersal range and timing after enemy death


In the next update I will continue working on combat changes, including gunplay this time around. I would also like to increase the variety of melee weapons and adding some fixes for the bugginess of thrown weapons. I would eventually like to get back to networked multiplayer, but it is not a priority at the moment. In the meanwhile please let me know if there are any improvements you'd like to see in the next update!

Files

starDamage.zip 259 MB
Dec 17, 2024

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