v0.2.0 - Hands, arms, and earplugs

This update my focus was spent on adding polish items to the game, such as adding animations to the player's hands:
- The first person hand models now move and swing with your view as you move around the world. The speed dynamically changes to respect walking and crouching.
- A light swaying procedural animation is added to hands when looking
- Hands will also outstretch when hovering over an item in your inventory to gently suggest that an item could be placed in them
The other major set of changes were polish changes to visual/sound effects:
- The rifle in game recieved a major effect polish overhall. Including better bullet tracing effects, a muzzle flare animated sprite, hit spray and some very nice mosin nagant double tracked sounds courtesy of The free firearm sound effect library. I think these polish items will form the template of future guns added (the rifle is currently the only firearm in the game)
- Melee attacks also had a richochet effect and sound added
- Many ui inventory interactions had non-diagetic sounds added
Plus many more changes not listed here! (Check the changelog in game)
I'm very pleased with how the sounds and effects came out, I think they go a long way to helping the world come alive. On a more release oriented note, I have included builds for mac and linux for the game. This is the first time I've deployed this game (or any game) to those platforms, so please let me know if something is amiss with them.
For the next update I'm plan on continuing to hone in on polish items, and bugfixes. The game is in a far more stable place than it was a year ago, but there are still not noticeable issues I'd like to tackle. In the way of features, I'd like to finish the polish changes to the rifle and get back to animating/refining the enemies.
One of the major feedback items I get from in person playtesting is that the enemies are stiff as a board + dull as hell. I'd like to spend some cycles smoothing out npc behaviors and doing things like animations for reacting to a nearby gunshot.
Thanks again for your interest in the project. Let me know in the comments if you have thoughts or feedback about the direction I should take them game. ⭐💥
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STAR DAMAGE
Sci-fi sucks: D.I.Y. or DIE
Status | In development |
Author | mrclocky |
Genre | Survival |
Tags | 3D, Action-Adventure, Atmospheric, First-Person, immersive-sim, Physics, Psychological Horror, Sci-fi, Short, Survival Horror |
Languages | English |
More posts
- v0.3.0 - You gotta eat your veggies first15 days ago
- Expedited Conflict Resolution - (Combat Update V2)Dec 17, 2024
- 🤜A fist by any other name 🤛 (Combat Update)Nov 09, 2024
- Model UpdateSep 04, 2024
- First day on the jobAug 17, 2024
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