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STAR DAMAGE
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Devlog
v0.3.0 - You gotta eat your veggies first
March 15, 2025
by
mrclocky
#update
I spent time this update doing bugfixes and polish items. For the past several weeks I've been refactoring how the game manages shared data. You can now navigate back and forth from the game screen to...
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v0.2.0 - Hands, arms, and earplugs
January 22, 2025
by
mrclocky
#update
This update my focus was spent on adding polish items to the game, such as adding animations to the player's hands: The first person hand models now move and swing with your view as you move around th...
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Expedited Conflict Resolution - (Combat Update V2)
December 17, 2024
by
mrclocky
I've made a nunber of changes for unarmed combat as well as other quality of changes changes in this update: - Reworked particle effects for melee combat - Reworked highlight effect rendering logic fo...
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🤜A fist by any other name 🤛 (Combat Update)
November 09, 2024
by
mrclocky
#update
Several updates were pushed in this month's release: A big ole combat rework Unarmed enemies now have significantly more health requiring you to beat their asses even harder. Hit an enemy from behind,...
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Model Update
September 04, 2024
by
mrclocky
#development, #horror, #updates
Model updates I just pushed a new build with some newly created 3d models. I did all the modeling and texturing myself. I'm pretty happy with how all of the artwork came out. Changes: Added new 3d env...
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First day on the job
August 17, 2024
by
mrclocky
First day on the job (and still not fired) About a week ago I published a vertical slice of "star damage", my longtime sci-fi immersive sim passion project. The game evolved from an ongoing unity fps...
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